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In the world of Cybersphere, skills represent your character's acquired knowledge about everything from combat to stealth to electronics. Your character might learn these skills through life on the streets, pick them up from a patient teacher, or be blessed with an innate talent (a "natural"). Skills define your character's ability to interact with the world and make things happen.

Each skill requires certain stats, or governing stats, that control your character's proficiency. The actual skill level, plus the levels of your character's governing stats determines your overall level of talent. For instance, a tough solo brawler with melee skill would need high strength and agility to realize her full potential. In the following list of skills, this information is shown in the "governing stats" table for each skill entry.

m e n u

Street Smarts Defensive skills
Medical skills Fighting Styles
Hacking skills Firearms
Tech skills Vehicle skills
[menu]

s t r e e t - s m a r t s

Appraisal

Checking an item's value, comparing one piece of gear to another, spotting a fake, calling the price on a hustler.
STRENDDEXAGLINTWILEMPPCN
2x 1x

Thievery

Picking a corpie's pocket, lifting a deck from a store window display, sneaking a knife off someone's belt.
STRENDDEXAGLINTWILEMPPCN
2x 1x 1x

Lockpick

Jimmying a vehicle lock, rewiring a door lockpad, hacking a palmlock.
STRENDDEXAGLINTWILEMPPCN
1x 3x 2x

Scavenge

Finding a RAMcard in a pile of junk, spotting a box of discarded ammo in broken terrain, fishing armor plating out of tank wreckage, breaking a piece of hardware down into its basic parts.
STRENDDEXAGLINTWILEMPPCN
1x 1x
[menu]

d e f e n s e

Shock

Taking a blow without passing out, staying on your feet despite blood loss, resisting massive injuries without dying.
STRENDDEXAGLINTWILEMPPCN
3x 1x

Dodge

Ducking a punch, bending away from a knife thrust, swerving behind cover in a firefight, jumping clear of an ambush.
STRENDDEXAGLINTWILEMPPCN
4x 1x 1x

Stealth

Blending into a crowd, hiding in a shadow, sneaking through a door before it closes, slipping past a patrolling squadcar.
STRENDDEXAGLINTWILEMPPCN
1x 1x 1x 1x
[menu]

f i g h t i n g - s t y l e s

Brawling

Fighting with your bare hands: general fistfighting and dirty infighting styles.
STRENDDEXAGLINTWILEMPPCN
1x 1x

Knife

Fighting and parrying with combat knives, utility knives, and small blades.
STRENDDEXAGLINTWILEMPPCN
1x 1x

Swords

Fencing, parrying, slashing, and stabbing with swords.
STRENDDEXAGLINTWILEMPPCN
1x 1x

Martial Arts

General martial-arts prowess with oriental weapons, disarming and kicking away an opponent's weapon.
STRENDDEXAGLINTWILEMPPCN
1x 1x 1x 2x 1x

Offensive Martial Arts

Martial arts prowess with offensive styles: Kung Fu and Tae Kwon Do.
STRENDDEXAGLINTWILEMPPCN
1x 1x 1x 1x 3x 1x

Defensive Martial Arts

Martial arts prowess with defensive styles: Aikijujitsu and Taijitsu.
STRENDDEXAGLINTWILEMPPCN
1x 1x 1x 3x 1x

Melee

Close-quarters combat: fighting with axes, pole-arms, spears, bashing weapons: anything that's not a sword, knife, your bare hands, or a martial art fighting style.
STRENDDEXAGLINTWILEMPPCN
1x 2x
[menu]

f i r e a r m s

Pistol

Combat ability with pistols and pistol-gripped firearms.
STRENDDEXAGLINTWILEMPPCN
1x 1x

Rifle

Combat ability with rifles and automatic weapons in single-shot mode.
STRENDDEXAGLINTWILEMPPCN
2x 2x 1x 1x

SMG (Sub-Machine Gun)

Combat ability with assault rifles and machineguns in full-auto mode.
STRENDDEXAGLINTWILEMPPCN
2x 2x 1x
[menu]

m e d i c a l

First-Aid

Applying direct pressure to a gunshot wound, using a medkit to stitch up a sword slash, treating napalm burns.
STRENDDEXAGLINTWILEMPPCN
1x 2x

Cyberdoc

Ripping a cybermed implant out of a boosterganger's body, installing it back into your friend without causing permanent tissue damage.
STRENDDEXAGLINTWILEMPPCN
1x 1x 1x

Surgery

Ripping organs from a corpse, repairing limbs on a patient, sewing up critical wounds, grafting cloned tissue onto a patient.
STRENDDEXAGLINTWILEMPPCN
1x 2x 1x 1x

Diagnosis

Finding the source of your pointman's bleeding, figuring out why he can't feel his legs, evaluating the condition of his collapsed lung, diagnosing a chronic illness.
STRENDDEXAGLINTWILEMPPCN
1x 1x 2x
[menu]

h a c k i n g

Decking

Dodging hostile program traces, de-rezzing an enemy decker, surfing a stream of data, sniffing a password file out of incoming packets, nuking a system CPU.
STRENDDEXAGLINTWILEMPPCN
1x 1x

Programming

Coding up a custom soft, decompiling a copy-protected program, breaking encryption codes, resetting the identity profile on a passcard.
STRENDDEXAGLINTWILEMPPCN
2x
[menu]

t e c h

Mechanics

Repairing a dented fender, installing armor plating, hooking up a vehicle weapon, inspecting an explosive warhead.
STRENDDEXAGLINTWILEMPPCN
1x 1x 1x

Electronics

Hotwiring a vehicle, replacing a fried weapon panel, installing a new car alarm, rewiring a fried cyberdeck.
STRENDDEXAGLINTWILEMPPCN
1x 2x 1x

Gun Tech

Retooling a gun barrel, freeing up a jammed pistol, hooking up a rifle smartlink, assembling a sniper scope from spare parts, inspecting an unknown firearm.
STRENDDEXAGLINTWILEMPPCN
1x 1x 1x
[menu]

v e h i c l e

Biker

Driving a motorcycle in a firefight, dodging around a crowd of rioters, jousting another bike-ganger, swerving behind a dumpster to avoid a rocket-propelled grenade.
STRENDDEXAGLINTWILEMPPCN
1x 1x

Driver

Swerving a car through gunfire, evading missiles, running a roadblock, avoiding a boulder while offroading.
STRENDDEXAGLINTWILEMPPCN
1x 1x

Pilot

Landing an AV, strafing a tank, dodging SAMs.
STRENDDEXAGLINTWILEMPPCN
1x 1x 1x 1x

Gunnery

Guiding a turret cannon, pointing a machinegun while the driver guides the armored car.
STRENDDEXAGLINTWILEMPPCN
1x 1x 1x 1x

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